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Video for Everybody is simply a chunk of HTML code that embeds a video into a website using the HTML5 <video> element, falling back to Flash automatically, without the use of JavaScript or browser-sniffing. It therefore works in RSS readers (no JavaScript), on the iPhone / iPad (don't support Flash) and on many, many browsers and platforms.
Thanks to the rapid adoption of HTML5 video appening right now, Video for Everybody sn't the only solution around. Video for Everybody is for developers who either want something really simple they can quickly use on their blog or websites, or as a good starting point to develop their own custom solution. Video for Everybody is not a neatly packaged, fully-featured solution for non-developers.
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Hello I continue to develop a framework for working with Javascript Canvas, based on MooTools and designed to create animations, games, ui, and everything you want. And today - a very important point for this framework - the public launch of the official site.
To start with, we greedykid and Nutochka ported «Asteroids» - Eighties cult game, but with improved graphics, which works in all modern browsers (yes, about ie <9 there is nothing to be). Work on asteroids showed me the potential of this technology. I am sure that this is not the limit, I have interesting ideas and even implementation, and therefore I will continue development of this framework. Look for interesting new applications.
I never thought that JavaScripte can write pain less playable game, and suddenly there is. Although up to the flash toys JavaScript has to grow and grow, but still set off a comrade TheShock
In this article we rascmotrim work with such events as MouseEvent.CLICK, MouseEvent.DOUBLE_CLICK, MouseEvent.MOUSE_DOWN, MouseEvent.MOUSE_OUT, MouseEvent.MOUSE_OVER, MouseEvent.MOUSE_UP, MouseEvent.MOUSE_WHEEL, MouseEent.MOUSE_MOVE
First we'll create an empty file EventExample.fla and in the file properties will show the class that will MouseEventExample.as initsializirovatsya startup flush. This class, I'll create a package event.
I continue to actively develop a flush, and in this article I will give an example of watchmaking in ActionScript 3. First, we need to create a CreatedClock.flafla and a package for him Clock which create a class ClockName,which will be described in the language of the whole executive ActionScript code. To initialize the class ClockNamein the document properties CreatedClock.flawe indicate a class that will start when you open a document clock.ClockName
This entry indicates that the class ClockName located in the clock. The structure of the folders I get the following:
1 2 3
-CreatedClock.fla -clock --ClockName.as
First create a circle of 100X100 pixels which will move our arrows. The format of the circle does not matter, let it be normal bitmap image.