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package {
	import flash.display.*;
	import flash.events.*;
	import flash.net.URLRequest;
	import flash.geom.*;
	import flash.utils.Timer;
 
	public class bitmapmouse extends MovieClip {
		const numPiecesHoriz:int=2;
		const numPiecesVert:int=2;
 
		var pieceWidth:Number;
		var pieceHeight:Number;
 
		var selectedPieces:Sprite;
		var otherPieces:Sprite;
 
		var beingDragged:Array=new Array();
		var puzzleObjects:Array=new Array();
 
		public function bitmapmouse() {
			loadBitmap("goad.jpg");
 
			otherPieces=new Sprite();
			selectedPieces=new Sprite();
			addChild(otherPieces);
			addChild(selectedPieces);
		}
 
		public function loadBitmap(bitmapFile:String) {
			var loader:Loader=new Loader();
			loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loadingDone);
			var request:URLRequest=new URLRequest(bitmapFile);
			loader.load(request);
		}
 
		public function loadingDone(event:Event):void {
			var image:Bitmap=Bitmap(event.target.loader.content);
			pieceWidth=Math.floor((image.width/numPiecesHoriz)/10)*10;
			pieceHeight=Math.floor((image.height/numPiecesVert)/10)*10;
 
			var bitmapData:BitmapData=image.bitmapData;
			makepuzzlePieces(bitmapData);
 
			addEventListener(Event.ENTER_FRAME,movePieces);
			stage.addEventListener(MouseEvent.MOUSE_UP,liftMouseUp);
		}
 
		public function makepuzzlePieces(bitmapData:BitmapData) {
			puzzleObjects=new Array();
			for(var x:int=0; x<numPiecesHoriz; x++) {
				for(var y:int=0; y<numPiecesVert; y++) {
					var newPuzzlePieceBitmap:Bitmap=new Bitmap(new BitmapData(pieceWidth,pieceHeight));
					newPuzzlePieceBitmap.bitmapData.copyPixels(bitmapData,new Rectangle(x*pieceWidth,y*pieceHeight,pieceWidth,pieceHeight),new Point(0,0));
					var newPuzzlePiece:Sprite=new Sprite();
					newPuzzlePiece.addChild(newPuzzlePieceBitmap);
					otherPieces.addChild(newPuzzlePiece);
 
					var newPuzzleObject:Object=new Object();
					newPuzzleObject.loc=new Point(x,y);
					trace(newPuzzleObject.loc)
					newPuzzleObject.dragOffset=null;
					newPuzzleObject.piece=newPuzzlePiece;
 
					newPuzzlePiece.addEventListener(MouseEvent.MOUSE_DOWN, clickPuzzlePiece);
					puzzleObjects.push(newPuzzleObject);
				}
			}
			shufflePieces();
		}
 
		public function shufflePieces() {
			for(var i in puzzleObjects) {
				puzzleObjects[i].piece.x=Math.random()*250+50;
				puzzleObjects[i].piece.y=Math.random()*150+50;
			}
			lockPiecesToGrid();
		}
 
		public function lockPiecesToGrid() {
			for(var i in puzzleObjects) {
				puzzleObjects[i].piece.x=10*Math.round(puzzleObjects[i].piece.x/10);
				puzzleObjects[i].piece.y=10*Math.round(puzzleObjects[i].piece.y/10);
			}
		}
 
		public function clickPuzzlePiece(event:MouseEvent) {
			var clickLoc:Point=new Point(event.stageX,event.stageY);
			beingDragged=new Array();
			for(var i in puzzleObjects) {
				if(puzzleObjects[i].piece==event.currentTarget) {
					//trace(puzzleObjects[i].piece.x);
					beingDragged.push(puzzleObjects[i]);
					puzzleObjects[i].dragOffset=new Point(clickLoc.x-puzzleObjects[i].piece.x, clickLoc.y-puzzleObjects[i].piece.y);
 
					selectedPieces.addChild(puzzleObjects[i].piece);
					//findLockedPieces(i,clickLoc);
					break;
				}
			}
		}
 
		function findLockedPieces(clickedPiece:int,clickLoc:Point) {
			var sortedObjects:Array=new Array();
			for(var i in puzzleObjects) {
				if(i==clickedPiece) continue;
				sortedObjects.push({dist:Point.distance(puzzleObjects[clickedPiece].loc,puzzleObjects[i].loc),num:i});
				//trace(Point.distance(puzzleObjects[clickedPiece].loc,puzzleObjects[i].loc))
			}
		}
 
		function movePieces(event:Event) {
			for(var i in beingDragged) {
				//trace(beingDragged[i].piece.x)
				beingDragged[i].piece.x=mouseX-beingDragged[i].dragOffset.x;
				beingDragged[i].piece.y=mouseY-beingDragged[i].dragOffset.y;
			}
		}
 
		function liftMouseUp(event:MouseEvent) {
			lockPiecesToGrid();
//			for(var i in beingDragged) {
		//		trace(beingDragged[i].piece.x);
				//otherPieces.addChild(beingDragged[i].piece);
			//}
			beingDragged=new Array();
			if(puzzleTogether()) {
				trace("Exit");
			}
		}
 
		public function puzzleTogether():Boolean {
 
			for(var i:uint=1;i<puzzleObjects.length;i++) {
				// get the position relative to the first object
				var diffX:int = puzzleObjects[i].loc.x - puzzleObjects[0].loc.x;
				var diffY:int = puzzleObjects[i].loc.y - puzzleObjects[0].loc.y;
 
				if (puzzleObjects[i].piece.x != (puzzleObjects[0].piece.x)) return false;
				if (puzzleObjects[i].piece.y != (puzzleObjects[0].piece.y + pieceHeight*diffY)) return false
			}
			return true;
		}
	}
}

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